Frequently Asked Questions
Updated March 2026
General
What is PuttDaily?
PuttDaily is a free browser-based mini-golf puzzle game. Each day, a new three-hole course is procedurally generated for everyone to play. The game also includes weekly ten-hole courses at three difficulty levels, a community gallery of player-made levels, and a full level editor. Everything runs in your browser with no downloads or accounts required.
Do I need to create an account?
No. PuttDaily does not require registration, email, or any personal information to play. Your progress, scores, and cosmetic preferences are saved locally in your browser using localStorage. The only time you interact with our servers is when you browse or publish community levels.
What devices does PuttDaily work on?
PuttDaily runs in any modern web browser on desktop, tablet, or mobile. It uses HTML5 Canvas for rendering and Web Audio for sound effects, both of which are supported by all current browsers including Chrome, Firefox, Safari, and Edge. On mobile, the game uses touch controls with tap-to-aim and hold-to-charge mechanics.
Is PuttDaily really free?
Yes, completely free. The game is supported by advertising. There are no in-app purchases, no premium tiers, no pay-to-unlock content. Every ball skin, trail effect, and level is available to all players through normal gameplay progression.
Gameplay
How do I aim and shoot?
Tap or click in the direction you want to putt. The ball will travel in a straight line from its current position toward the point you tapped. Hold your tap to charge the power meter, which fills at a steady rate. Release to fire. A short tap gives a gentle putt, while a long hold gives a full-power shot. On desktop, you can also click and hold, then move your mouse to adjust aim before releasing.
For more gameplay strategies, visit our Tips & Strategy Guide.
What is the respawn button for?
The respawn button (circular arrow icon in the bottom HUD) resets your ball to the start of the hole or your last activated checkpoint. It costs one penalty stroke, just like hitting water. Use it when your ball is stuck in an unplayable position, such as wedged between obstacles where no reasonable shot is possible.
How do checkpoints work?
Checkpoints are thin trigger zones placed on larger holes. When your ball crosses a checkpoint, it activates (turning from a dashed outline to a solid green marker) and becomes your new respawn point. If you hit water or go out of bounds after activating a checkpoint, you restart from the checkpoint instead of the beginning of the hole. Checkpoints save you from losing all your progress on multi-section holes.
Why does my ball keep bouncing off the hole?
The ball only sinks into the hole if it is moving below a certain speed when it reaches the cup. If you fire a full-power shot directly at the hole, the ball is traveling too fast and will roll right over it. Approach the hole with a gentler shot, especially on the final putt. If the hole is blocked by a boss enemy, you will also see your ball bounce off until the boss is defeated.
How do I damage bosses?
Hit them with your ball while it is moving at a reasonable speed. A slow-rolling ball that barely touches a boss bounces off without dealing damage. A medium or full power shot that makes contact will deal one point of damage, briefly stunning the boss. Repeat until the boss's health bar is empty and it disappears in an explosion. Once all blocking bosses are defeated, the hole becomes accessible for your final putt.
What happens when a Grabber catches my ball?
The Grabber (hawk) holds your ball in its talons for about one second, then throws it to a random location on the course. Your stroke still counts, and you have no control over where the ball lands. The best strategy is to avoid Grabbers entirely by timing your shots to cross their patrol path when they are at the far end.
Scoring and Progression
How is par determined?
Par is set for each hole based on its difficulty tier and layout complexity. Calm holes with simple layouts tend to have a par of two or three, while boss holes and chaos-tier holes may have a par of four or five. Your total course score is the sum of strokes across all holes, and the scorecard shows your performance relative to the total par.
What do the score names mean?
A hole-in-one means you sank the ball in one stroke. An eagle means you finished two or more strokes under par. A birdie means one stroke under par. Par means you matched the expected number of strokes. Anything over par is a bogey, with additional strokes called double bogey, triple bogey, and so on.
How does the XP and leveling system work?
You earn XP for every hole you complete. Base XP is awarded just for finishing a hole, with bonus XP for scoring under par. Hole-in-ones award the most bonus XP, followed by eagles, birdies, and pars. Completing an entire course (daily or weekly) awards additional bonus XP on top of the per-hole earnings. Your total accumulated XP determines your level, and each level up unlocks a new ball skin or trail effect.
What do I unlock by leveling up?
Leveling up unlocks cosmetic items: ball skins and trail effects. There are ten ball skins ranging from the default Classic white ball to the Galaxy ball unlocked at the highest levels, plus six trail effects that change the visual streak left behind your ball as it rolls. These are purely cosmetic and do not affect gameplay. You can equip unlocked items from the Stats and Cosmetics menu.
How do daily streaks work?
Your daily streak counts how many consecutive days you have completed the daily course. Finishing the daily course on Monday, Tuesday, and Wednesday gives you a three-day streak. If you skip Thursday, the streak resets to zero, and you start counting again on your next completion. Streaks are tracked locally in your browser and displayed on the Stats screen.
Courses
Does everyone get the same daily course?
Yes. The daily course is generated from a seed based on the calendar date, so every player around the world sees the exact same three holes on any given day. This is what makes sharing scorecards meaningful. When you share your result with a friend, they played the same course and can compare their performance directly.
When do courses reset?
The daily course resets at midnight (based on your local time zone). Weekly courses (Bronze, Silver, and Gold) reset every Monday at midnight. When a course resets, a new one is generated and your previous best score for that course is cleared from the menu display.
What is the difference between Bronze, Silver, and Gold?
Bronze courses are beginner-friendly with wide layouts, few hazards, and mostly calm holes. Silver courses are intermediate with tighter layouts, more enemies, and frequent water hazards. Gold courses are expert-level with no calm holes, dense hazard coverage, multiple boss encounters, and the largest course sizes. All three are ten holes long and reset weekly.
Read our Course Types Guide for in-depth breakdowns of each tier.
Can I replay a course?
Yes. After completing any course, you can replay it from the scorecard screen or by selecting it again from the menu. Your best score is saved, so replaying is a good way to improve your personal record. Weekly courses can be replayed all week since the same seed generates the same holes until Monday.
Community and Editor
How do I play community levels?
Tap the "Community" card on the main menu to open the gallery. You will see a list of published levels from other players, sorted by rating and recency. Tap any level to load it and start playing. Community levels award XP just like regular courses, but they do not affect your daily streak or weekly best scores.
How do I build my own levels?
Tap "Level Editor" on the main menu to open the editor in a new tab. Use the toolbar to select element types (walls, hazards, enemies, etc.) and click on the canvas to place them. Every level needs at least a ball start position and a hole. Once your design is ready, use the "Test in Game" button to try it in the actual game engine, and then publish it to the community gallery when you are satisfied.
Our Level Editor Guide covers every tool and element in detail.
Can I edit a level after publishing it?
Yes. You can continue modifying your level in the editor and republish it at any time. Each publish updates the version in the gallery, so other players will see your latest changes.
Why was my level name rejected?
PuttDaily uses an automated profanity filter that checks creator names and level metadata for inappropriate language. If your name is rejected, try a different one. The filter is designed to keep the community gallery friendly for all ages.
Technical
Where is my data stored?
All game progress, scores, streaks, cosmetic selections, and settings are stored in your browser's localStorage under keys prefixed with "pd_". This data stays on your device and is never sent to our servers. Community level data (published levels) is stored on our servers via Supabase.
What happens if I clear my browser data?
Clearing your browser's localStorage will erase all your PuttDaily progress, including scores, streaks, unlocked cosmetics, and XP. There is no way to recover this data once deleted because it is only stored locally on your device. If you regularly clear browser data, be aware that PuttDaily progress will be lost.
Why is there no sound?
Check the mute button in the top-right corner of the game screen. If it shows a speaker with no sound waves, tap it to unmute. Browsers also require a user interaction (tap or click) before they allow audio to play, so sound may not start until after your first tap on the game. If you still hear no sound, check your device volume and browser audio permissions.
The game is running slowly. What can I do?
PuttDaily uses HTML5 Canvas for rendering at 60 frames per second. On older devices or browsers, performance may be reduced. Try closing other browser tabs to free up memory, disabling browser extensions that might interfere with canvas rendering, or switching to a different browser. Chrome and Edge tend to offer the best Canvas performance on most devices.
Can I play offline?
The core game requires an internet connection to load, but once the page is loaded, gameplay itself does not need a constant connection. The daily and weekly course seeds are calculated from the date, so they work offline. However, the community gallery requires a connection to browse and publish levels, and the AdSense advertisements require connectivity as well.